

The Super Mario Land series started out as the portable little brother to the Super Mario Bros. Wario got his start as Mario’s antagonist in Super Mario Land 2: Six Golden Coins, which was a platformer on the original GameBoy. In Wario’s own games, he often finds himself in a position to defeat bad guys and save the land, but he only takes on the task because he’s being promised loads of treasure as a reward (and often saves the land purely by accident), whereas Mario does it out of the goodness of his heart, expecting no payment in return. Thus, Wario’s name literally means “Mario gone wrong” (just as Waluigi is “Luigi gone wrong”), which suggests less that Wario is an “evil” character, and more that he is what Mario would become if he let money and power go to his head, and if he let lots of pasta go to his belly. However, Wario actually gets his name from a combination of the name “Mario” and the Japanese word “warui”, which translates to “wrong”. Western gamers may look at Wario’s name and say, “How clever, they turned the ‘M’ upside-down, and made it into a ‘W’”, and Wario sounds very antagonistic. Wario, on the other hand, is a character built on the same foundations, except that he grabs coins to line his pockets, and seeks power for personal gain. Wario was obviously based on the character of Mario, the famous and somewhat portly plumber who travels the world collecting coins and grabbing powerups to defeat the evils of the land. Wario is an odd choice to be the star of a Nintendo game, given his greedy and power-hungry nature, a nasty habit of freely letting loose with his bodily functions, and his morbid obesity. A game by Nintendo for GBC, originally released in 2000.
