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Igg games streets of rogue
Igg games streets of rogue









igg games streets of rogue
  1. #IGG GAMES STREETS OF ROGUE UPGRADE#
  2. #IGG GAMES STREETS OF ROGUE SERIES#

Something I noticed while playing is the fact that the early game can be tough because we lack items, not stats. Giving them the ability to specialize in something is good, but it means that we should be weaker at the start. Its important to remember that progression means taking away from the player´s ability to do everything. I’d like to hear your thoughts on this topic, especially if you’ve spent a lot of time playing rogue-lites, or just spent a lot of time playing Streets of Rogue!

igg games streets of rogue

And, I’d still want to make traits available to the player that are completely unrelated to their starting build - just maybe place a bigger emphasis on traits that the player would be likely to find useful.Īlso, I’ll be adding a whole bunch of new traits in the near future, so expect a bunch more variety pretty soon.

#IGG GAMES STREETS OF ROGUE UPGRADE#

Other thoughts - The power of the upgrade could be largely based on the player’s current XP level, though it would still be possible (just not as likely) to receive powerful upgrades early on. But, these upgrades would need to be varied enough from game to game that a character's progress wouldn't feel too samey each game.

#IGG GAMES STREETS OF ROGUE SERIES#

Each starting trait/ability would have a series of linked traits that the player could potentially receive as upgrades throughout the game.

igg games streets of rogue

For example, a character that starts with Camouflage might see get the option of increasing camouflage time, or maybe the option of increasing their speed when stealthed, or something kinda-sorta related like "enemies don't hear noises when you destroy objects". One potential way to improve "progression" might be to tailor some of the player's choosable end-level traits toward improving that specific character type, based on their starting traits and special abilities. I’ve been thinking about how this would work, and I wrote the following on another forum: However, I haven’t really altered the character progression system to account for higher play times, and as a result I feel like the overall experience is a bit more “flat” than I’d like. As I’ve added new levels over the course of the last couple years, Streets of Rogue has become a much lengthier experience.











Igg games streets of rogue